You get a list of possible GUID matches to replace to. You can check th results of one or more ModOps by selecting them and then right click > Anno: Compare Results with Vanilla.Īlternatively, you can compare full files and mods by right clicking on assets.xml, templates.xml and *.include.xml. You can press Ctrl+T and type the asset name to jump to assets as well. Right click on any GUID and select Go to Definition or press F12 to jump to the related Mod or vanilla asset. You can click on any outline entry to directly jump to that section in the code. The file must match the naming scheme assets*.xml to be considered. The plugin will scan you asset files for common problems like the use of outdated pools (e.g. The live analysis applies your mod on save to the game and provides error and performance information. part of a dependency mentioned in modinfo.json and installed into the game's mods/ folder.This feature will also consider Mod GUIDs, if they are either: GUID Annotationĭisplays name and template name of GUIDs. Write normal XML comments above groups to name them. The Group keyword can also be used for further grouping. Top-level sections can be created with comments. The outline shows ModOps, Assets and where possible names instead of GUIDs. Further Docsįeature Details Annotations, Live Analysis, Syntax The plugin has difficulties understanding the mod structure if you simply open individual files. Most features only activate if you open folders, via File > Open Folder.īest open the mod folder or even the complete mods/ folder. If you have the Red Hat XML plugin installed, search for xml file associations and add the following pattern: "xml.fileAssociations": [ Anno: Mods Folder: Path to your Anno 1800/mods/ folder to deploy and find dependencies.Anno: Rda Folder: Path with RDA data extracted (mostly assets.xml is used).and search for anno and configure the following: Install XML Language Support by Red Hat.c:\anno\rda\data\config\export\main\asset\assets.xml.Īdditionally, auto completion and other XML features work only in combination with a plugin that supports XSD validation. Extract the data/config/export/main/asset/assets.xml into a folder with the same structure, e.g.rda file with the highest number from your Anno 1800 installation under /Anno 1800/data/. See Feature Details for more, or CHANGELOG for recent changes.įor some features like auto completion and compare you need to extract assets.xml from the game. Reskin existing models without touching.Various right-click utilities to convert between Anno and editable formats (glTF, PNG.Build and Deploy: Copy your mod to the mods/ folder and generate DDS (with LODs) and other files automatically.Compare: Apply mod and compare unpatched vs patched.Jump to asset from any GUID by right click or Ctrl+T.See errors and hints live in your assets.xml.Use Anno-specific table of contents to navigate asset XMLs.Anno is a trademark of Ubisoft GmbH in the US and/or other countries. This project is not affiliated in any way with Ubisoft.Īnno 1800 is a trademark of Ubisoft Entertainment in the US and/or other countries.
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